Scientia Silvae Sinicae ›› 2004, Vol. 40 ›› Issue (4): 80-83.doi: 10.11707/j.1001-7488.20040414
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Wang Nihong
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This article puts forward a kind of designing method of O O (Object Oriented) and supported for software component of three-dimension topographic map in forestry, and the capability, designing method, and the algorithm of graphic cell were analyzed. The component design of three-dimension virtue-scenes based on OpenGL, module construction, and movement-simulation have been realized. In this article, the movement-hierarchy link relation of entities and data structure have been described, the constructing modele and movement-simulation of the virtue environment in forestry have also been realized.
Key words: Software component, OpenGL, Three-dimension graphics
Wang Nihong. Approach to Software Component Design of Three-dimension Topographic Map in Forestry[J]. Scientia Silvae Sinicae, 2004, 40(4): 80-83.
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URL: http://www.linyekexue.net/EN/10.11707/j.1001-7488.20040414
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