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林业科学 ›› 2004, Vol. 40 ›› Issue (4): 80-83.doi: 10.11707/j.1001-7488.20040414

• 论文及研究报告 • 上一篇    下一篇

林业三维地形图软件构件设计的探讨

王霓虹   

  1. 东北林业大学,哈尔滨150040
  • 收稿日期:2003-09-23 修回日期:1900-01-01 出版日期:2004-07-25 发布日期:2004-07-25

Approach to Software Component Design of Three-dimension Topographic Map in Forestry

Wang Nihong   

  1. Northeast Forestry University Harbin150040
  • Received:2003-09-23 Revised:1900-01-01 Online:2004-07-25 Published:2004-07-25

摘要:

本文提出了一种面向对象的支持林业三维地形图软件构件(SoftwareComponent)设计方法,分析了构件的性能、设计方法和图元算法。实现了基于OpenGL的支持三维虚拟场景、建模和运动仿真的构件设计,描述了实体的运动层次链接关系和数据结构,并实现了虚拟环境的林业建模和运动仿真

关键词: 软件构件, OpenGL, 三维图形

Abstract:

This article puts forward a kind of designing method of O O (Object Oriented) and supported for software component of three-dimension topographic map in forestry, and the capability, designing method, and the algorithm of graphic cell were analyzed. The component design of three-dimension virtue-scenes based on OpenGL, module construction, and movement-simulation have been realized. In this article, the movement-hierarchy link relation of entities and data structure have been described, the constructing modele and movement-simulation of the virtue environment in forestry have also been realized.

Key words: Software component, OpenGL, Three-dimension graphics